Skills catalog
144 named player skills across 6 heroes. Values are datamine/wiki mirrors — confirm tooltips in your client.
Fan data. Fan mirror of publicly rendered wiki data. Values change by patch — verify in your live client. Not affiliated with Nugem Studio.
Knight
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Piercing Thrust | SKILL | Every 6 basic attacks | 25% | 43% |
| Shield Charge | SKILL | 4s cooldown | 30% | 57% |
| Retribution Strike | SKILL | Every 5 basic attacks | 15% | 33% |
| Aegis Field | SKILL | 20s cooldown | 500 | 1850 |
| Sacred Blade | SKILL | 17s cooldown | 20 | 200 |
| Unyielding Will | SKILL | 50s cooldown | 3% | 12% |
Passives
- Attack Damage Enhancement — +1 attack damage per point
- Health Enhancement — +15 maximum HP per point
- Armor Enhancement — +10 armor per point
- HP Regen Enhancement — +100 HP regeneration per second per point
- HP Per Kill Enhancement — +3 HP per kill per point
- Block Chance Enhancement — +3% block chance per point
- Physical Damage Enhancement — +15% physical damage per point
- Health Enhancement — +50 maximum HP per point
- Cooldown Reduction — +2% cooldown reduction per point
- HP Regen Enhancement — +100 HP regeneration per second per point
- HP Per Kill Enhancement — +5 HP per kill per point
- Block Chance Enhancement — +3% block chance per point
- Attack Speed Enhancement — +4% attack speed per point
- All Elemental Resistance Enhancement — +3% all elemental resistance per point
- Damage Reduction Enhancement — +2% damage reduction per point
- Attack Damage Enhancement — +1 attack damage per point
- Skill Range Enhancement — +3% skill range per point
- Area of Effect Enhancement — +5% area of effect per point
Ranger
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Arrow Rain | SKILL | 10s cooldown | 21.5% | 44.9% |
| Rapid Fire | SKILL | Every 5 basic attacks | 13.2% | 24% |
| Scatter Shot | SKILL | 7s cooldown | 16.2% | 30.6% |
| Swift Surge | SKILL | 21s cooldown | 5% | 14% |
| Piercing Arrow | SKILL | Every 13 basic attacks | 24.4% | 38.8% |
| Skewer Shot | SKILL | Every 8 basic attacks | 10% | 37% |
Passives
- Attack Damage Enhancement — +1 attack damage per point
- Attack Speed Enhancement — +4% attack speed per point
- Critical Chance Enhancement — +20% critical chance per point
- Critical Damage Enhancement — +13% critical damage per point
- Dodge Chance Enhancement — +3% dodge chance per point
- Projectile Damage Enhancement — +15% projectile damage per point
- Dodge Chance Enhancement — +3% dodge chance per point
- Attack Speed Enhancement — +5% attack speed per point
- Dodge Chance Enhancement — +3% elemental dodge chance per point
- Movement Speed Enhancement — +2% movement speed per point
- Dodge Chance Enhancement — +3% dodge chance per point
- Life Leech Enhancement — +0.5% HP leech per point
- Area of Effect Damage Enhancement — +15% area damage per point
- Projectile Damage Enhancement — +15% projectile damage per point
- Dodge Chance Enhancement — +3% dodge chance per point
- Attack Speed Enhancement — +6% attack speed per point
- Max Dodge Chance Enhancement — +1% maximum dodge chance per point
- Movement Speed Enhancement — +2% movement speed per point
Sorcerer
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Fireball | SKILL | 6s cooldown | 27% | 49.5% |
| Ice Orb | SKILL | 8s cooldown | 15% | 25.8% |
| Lightning | SKILL | 15s cooldown | 25.5% | 49.8% |
| Flame Hydra | SKILL | 13s cooldown | 23% | 36.5% |
| Snowstorm | SKILL | 22s cooldown | 5% | 19.4% |
| Meteor Strike | SKILL | 18s cooldown | 55% | 95.5% |
Passives
- Attack Damage Enhancement — +2 attack damage per point
- Cooldown Reduction — +1% cooldown reduction per point
- Area of Effect Enhancement — +3% area of effect per point
- Critical Chance Enhancement — +20% critical chance per point
- Fire Damage Enhancement — +10% fire damage per point
- Cold Damage Enhancement — +10% cold damage per point
- Lightning Damage Enhancement — +10% lightning damage per point
- Health Enhancement — +10 maximum HP per point
- Cooldown Reduction — +2% cooldown reduction per point
- Attack Damage Enhancement — +2 attack damage per point
- Cast Speed Enhancement — +7% cast speed per point
- Critical Damage Enhancement — +20% critical damage per point
- All Elemental Resistance Enhancement — +2% all elemental resistance per point
- Area of Effect Enhancement — +3% area of effect per point
- Critical Chance Enhancement — +0.3% critical chance per point
- Cooldown Reduction — +2% cooldown reduction per point
- Attack Damage Enhancement — +3 attack damage per point
- Cast Speed Enhancement — +7% cast speed per point
Priest
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Heal | SKILL | 8s cooldown | 1% | 2.8% |
| Blessing Of Might | SKILL | Continuous | 5% | 14% |
| Wrath of Heaven | SKILL | 20s cooldown | 43% | 79% |
| Sanctuary | SKILL | 17s cooldown | 300 | 1920 |
| Blessing of Warding | SKILL | Continuous | 10 | 55 |
| Resurrection | SKILL | 45s cooldown | 3% | 7.5% |
Passives
- Attack Damage Enhancement — +1 attack damage per point
- Health Enhancement — +15 maximum HP per point
- Armor Enhancement — +10 armor per point
- Damage Absorption Enhancement — +5 damage absorption per point
- Cooldown Reduction — +2% cooldown reduction per point
- Skill Heal Enhancement — +7% skill healing per point
- Health Enhancement — +15 maximum HP per point
- Damage Absorption Enhancement — +5 damage absorption per point
- Cast Speed Enhancement — +7% cast speed per point
- Block Chance Enhancement — +3% block chance per point
- Physical Damage Enhancement — +15% physical damage per point
- All Elemental Resistance Enhancement — +2% all elemental resistance per point
- Cooldown Reduction — +2% cooldown reduction per point
- Armor Enhancement — +50 armor per point
- Area of Effect Enhancement — +3% area of effect per point
- Cast Speed Enhancement — +7% cast speed per point
- Health Enhancement — +20 maximum HP per point
- Skill Heal Enhancement — +7% skill healing per point
Hunter
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Explosive Bolt | SKILL | Every 6 basic attacks | 48.4% | 94.3% |
| Frost Bolt | SKILL | 8s cooldown | 21% | 34.5% |
| Quick Loader | SKILL | 14s cooldown | 3 | 12 |
| Charge Trap | SKILL | 5s cooldown | 1000 | 5500 |
| Crossbow Turret | SKILL | 12s cooldown | 17.5% | 31.9% |
| Shock Bolt | SKILL | Every 11 basic attacks | 27% | 45% |
Passives
- Attack Damage Enhancement — +2 attack damage per point
- Critical Chance Enhancement — +20% critical chance per point
- Critical Damage Enhancement — +10% critical damage per point
- Dodge Chance Enhancement — +3% dodge chance per point
- Fire Damage Enhancement — +15% fire damage per point
- Cold Damage Enhancement — +15% cold damage per point
- Cooldown Reduction — +1% cooldown reduction per point
- Health Enhancement — +15 maximum HP per point
- Physical Damage Enhancement — +15% physical damage per point
- Critical Chance Enhancement — +0.3% critical chance per point
- Attack Damage Enhancement — +3 attack damage per point
- Area of Effect Enhancement — +3% area of effect per point
- Lightning Damage Enhancement — +15% lightning damage per point
- Critical Damage Enhancement — +15% critical damage per point
- Attack Speed Enhancement — +4% attack speed per point
- HP Per Hit Enhancement — +3 HP per hit per point
- Critical Chance Enhancement — +0.5% critical chance per point
- Critical Damage Enhancement — +15% critical damage per point
Slayer
Active / basic
| Skill | Slot | Trigger | Lv1 | Lv10 |
|---|---|---|---|---|
| Slam Jump | SKILL | 6s cooldown | 31% | 53.5% |
| Crushing Blow | SKILL | Every 5 basic attacks | 62% | 98% |
| Commander’s Cry | SKILL | 12s cooldown | 5% | 9.5% |
| Ground Slam | SKILL | Every 9 basic attacks | 37% | 59.5% |
| Axe Spin | SKILL | 18s cooldown | 10% | 17.2% |
| Bloodlust | SKILL | 25s cooldown | 40% | 67% |
Passives
- Attack Damage Enhancement — +2 attack damage per point
- Health Enhancement — +15 maximum HP per point
- Area of Effect Enhancement — +3% area of effect per point
- HP Per Kill Enhancement — +5 HP per kill per point
- Physical Damage Enhancement — +15% physical damage per point
- Life Leech Enhancement — +0.5% HP leech per point
- Attack Damage Enhancement — +2 attack damage per point
- Health Enhancement — +15 maximum HP per point
- Critical Damage Enhancement — +10% critical damage per point
- Physical Damage Enhancement — +15% physical damage per point
- Area of Effect Damage Enhancement — +15% area damage per point
- Area of Effect Enhancement — +3% area of effect per point
- Health Enhancement — +20 maximum HP per point
- Movement Speed Enhancement — +2% movement speed per point
- Area of Effect Damage Enhancement — +15% area damage per point
- Duration Enhancement — +8% skill duration per point
- Physical Damage Enhancement — +15% physical damage per point
- Area of Effect Enhancement — +3% area of effect per point