Life Leech in Task Bar Hero — How It Works & Where to Get It

systemsUpdated 2026-07-23Maintained by TBH Codex
Quick answer

Life Leech heals a percentage of eligible damage dealt; it is not flat HP per hit. Learn the passive values, material sources, and Ranger, Priest, and Slayer use cases.

Life Leech converts a percentage of eligible damage dealt into healing. It scales with damage, while HP per hit restores a fixed amount each time an eligible hit lands. That distinction is the answer to the most common TBH Life Leech question.

Task Bar Hero skills and passive upgrades

Life Leech vs HP per hit

Stat Healing model Best when
Life Leech / HP Leech A percentage of damage dealt Your hits or damaging skills are already strong
HP per hit A fixed amount per eligible hit You attack very quickly but individual hits are small
HP per kill A fixed amount when an enemy dies You clear ordinary waves consistently
Regeneration Healing over time You need recovery that does not depend on attacking

A simple way to estimate Leech is:

Estimated healing = eligible damage × Life Leech percentage

The exact eligible-hit rules can change with patches and skill behavior, so verify unusual damage-over-time, summoned, or multi-hit interactions in the current client.

How much does the passive give?

Ranger and Slayer both have a Life Leech Enhancement passive in the extracted skill data.

  • Each skill point adds +0.5% HP Leech.
  • Ten points total +5% HP Leech.
  • The raw database value 5 represents 0.5% per point, not 5% per point.

Open the exact records:

Where else can Life Leech come from?

Task Bar Hero gear and material choices

Current community reports commonly point to accessory decorations such as Coral Piece for percentage-based Leech. Players also report weapon engraving routes, but material availability and crafting outcomes are patch-sensitive.

Before buying or consuming a material:

  1. Confirm the tooltip says percentage HP Leech rather than HP per hit.
  2. Confirm the material applies to the intended equipment slot.
  3. Compare the resulting percentage with the damage that hero actually deals.
  4. Avoid paying for Leech on a hero whose damage is too low for the healing to matter.

Community references: Hell 3-9 and Life Leech discussion and Life Leech material discussion.

Who benefits most?

Slayer

Slayer fights in melee and already has the passive in the class tree. Life Leech fits a damage-plus-sustain loop, but it still needs enough maximum HP and mitigation to survive burst damage.

Ranger

Ranger can take the passive, but the usual priority remains attack speed and physical/projectile damage. Treat Leech as insurance after the damage loop works, not as a replacement for damage.

Task Bar Hero Ranger build

Priest

Priest does not rely on the Ranger/Slayer passive. Community builds instead obtain Leech from equipment and combine it with a damaging skill such as Wrath of Heaven. This can work because percentage healing improves as the damaging hit improves.

Priest class art

Treat this as a community-tested build direction, not a universal requirement. Heal-and-buff Priest remains a valid alternative when your party damage can end waves before the frontline collapses.

Practical targets

Situation Starting approach
Early progression Do not sacrifice core damage or survival just to force Leech
Ranger passive Add points after the basic attack-speed damage loop is online
Slayer sustain Combine Leech with Max HP and enough damage to create meaningful healing
Priest damage-tank experiment Test equipment-based Leech with a damaging skill; keep a normal heal setup available
Hell/Torment wall Compare Leech, burst survival, resistances, and clear speed instead of changing one stat alone

Common mistakes

  • Buying an item with HP per hit while searching for percentage Life Leech
  • Reading the raw value 5 as 5% per skill point
  • Stacking Leech before the hero deals enough damage
  • Assuming healing prevents one-shot damage
  • Copying a community build without checking its patch, stage, skill slots, and equipment quality

Game-data values are converted into player-facing percentages. Community build advice is linked and should be rechecked after balance patches.