Task Bar Hero Rarity Ladder — Common to Cosmic

systemsUpdated 2026-07-18Maintained by TBH Codex
Quick answer

Deep rarity guide for TBH: Task Bar Hero — grade bands, socket gates, Synthesis goals, Market relevance, and why early rarity chasing wastes gold.

TBH: Task Bar Hero uses a long rarity ladder. Official store copy calls out grades from Common through Cosmic, including Immortal, Arcana, Beyond, Celestial, and Divine. Community databases often list 10 grades.

Exact drop rates change. The gates matter more than memorizing percentages.

Table of contents

  1. Practical ladder
  2. What rarity unlocks in the Cube
  3. Synthesis vs rarity panic
  4. Farming mindset by band
  5. Market relevance by band
  6. Comparison checklist before equipping
  7. FAQ

Practical ladder (what you care about)

Band Examples Player meaning
Low Common, Uncommon Alchemy fuel / early wear
Mid Rare, Legendary First real gear; Decorations start mattering on Rare+
High Immortal → Arcana Engraving / Inscription gates; market interest rises
Top Beyond → Cosmic Endgame chase / flex / market

Confirm live tooltips — names and socket rules are patch-sensitive.

What rarity unlocks in the Cube

System Typical gear gate Notes
Decorations Rare+ Single-stat sockets
Engraving Immortal+ Stronger multi-stat lines
Inscription Arcana+ Random high-pool line

Full Cube flow: Hero-dric Cube guide · Sockets

Rarity is a permission system for buildcrafting, not a scoreboard.

Synthesis vs rarity panic

Synthesis (9 same-grade → next grade) is how you climb when duplicates pile up. Early on, climbing rarity instead of funding party slots is usually wrong. → Beginner · Rune Tree

Remember: higher rarity ≠ automatically better rolls. A promoted item can be a sidegrade.

Healthy Synthesis triggers

  • You already have 3 slots and basic automation
  • Inventory is flooded with same-grade spares
  • You are targeting a socket gate (Rare+/Immortal+)
  • You can afford to compare the result before equipping

Unhealthy Synthesis triggers

  • “I need something purple emotionally”
  • Feeding currently equipped best-in-slot guesses
  • Doing it while broke on Command nodes

Farming mindset by band

Your gear band Focus
Mostly Common/Uncommon Alchemy → slots → automation
Hitting Rare often Save duplicates for Synthesis; socket carefully
Immortal appearing Protect keepers; plan Engravings on long-term pieces
Arcana+ Inscription / market / endgame specialization

Market relevance by band

Low grades rarely deserve listing energy. High grades and desirable socketed pieces attract more attention. Market is optional. → Steam Market

Comparison checklist before equipping

When a higher rarity drops or synthesizes:

  1. Compare raw defensive/offensive stats for the role
  2. Check level/class requirements
  3. Check socket state / future socket value
  4. Only then replace

If the new piece loses the fight on stats, Alchemy or stash it — do not equip out of rarity bias.

FAQ

How many rarities are there?

About 10 named grades in public materials. Treat the top end as endgame.

Should I keep every Rare?

Lock anything you might wear or synthesize. Alchemy the rest after locking keepers. → Inventory

Does rarity matter more than hero slots?

Almost never in the first many hours. Slots first.

Why do guides obsess over Immortal/Arcana?

Those bands unlock stronger Cube socket systems — the buildcrafting game deepens there.


Unofficial rarity overview for TBH: Task Bar Hero.